

At some point, I need to go back and look at the other entries in Taito Legends and Memories. Not the most amazing artwork out among arcade compilations, but hey, artwork is artwork.

#XEVIOUS RESURRECTION PC PORTABLE#
PlayStation Portable - Taito Legends Power-Up (2007) Of the games new to this compilation that weren't in the original Remix, the artwork is the same as the 4:3 artwork included in Namco Museum Virtual Arcade. In 2010, Namco released an updated version called Namco Museum Megamix. As the Wii did not really include real widescreen support at the time, artwork for these games is all at a 4:3 ratio. This was not the greatest of Namco's game compilations, but for many of the games included, it was the first time these games were released on a console in North America. Screenshots were used for Asteroids, Asteroids Deluxe, Centipede, and Millipede. While the ports are no longer available, their artwork can live on here. Years later, a number of these games were eventually de-listed and are no longer available. Of the Namco games, many of them included both 16:9 artwork, as well as 4:3 artwork, for people who were still playing games on older televisions at that time. Be sure to check out Joust and Robotron, which had backdrop artwork unique to the XBLA versions. My favorite bezel artwork out of here would have to be Double Dragon and TMNT. Throughout the 360's lifecycle, a number of individual arcade ports and/or emulations were released for the Xbox Live service, many of them with amazing artwork. Fairly decent recreations of the original arcade cabinet artwork, along with animated buttons and lights where applicable. The concept behind the artwork for these games was great, as it was all interactive. Originally Atari Anniversary Edition 1 & 2, those were combined into this edition, while adding additonal playable Atari 2600 Games.
#XEVIOUS RESURRECTION PC PC#
PC - Atari: 80 Classic Games in One! (2003) For the Gamecube version, it looks like Namco used the same artwork, and added an additional artwork for the arrangement versions.įor these artwork files, artwork was extracted using the texture dump feature in the Dolphin emulator.

The first artwork I recall seeing for an arcade port was Pac-Man in Namco Museum for the original Playstation. This page will be updated as new artwork is added to the collection: Nintendo GameCube - Namco Museum (1999) This makes keeping things up to date here easier, and it makes it way easier for the end user to use all of the artwork available.īelow are the Console and PC compilations that we have artwork from today. All of this artwork is now combined into the normal In-Game Artwork files for MAME.

After years of growing older (and hopefully wiser), I realized that was just silly.
#XEVIOUS RESURRECTION PC HOW TO#
In 2009, after noticing that those screenshots were missing detail, and really wanting to see the full artwork in Namco Museum Virtual Arcade, I did some research after Stiletto pointed me in the right direction, and figured out how to extract the artwork from some of these games.įor too long of a time, this artwork sat on a separate page from the real artwork. I ended up creating an Other Artwork page to keep stuff that did not fall into real MAME Artwork. This is the first time I remember seeing added artwork to an arcade port.Ībout six months after the Artwork project started, Retro27 sent me some screenshots of a few of the Namco XBLA games, which made for "fun" bezel artwork. It was the first time I had ever seen the home console version of an arcade game look just like the arcade.Ī few years down the road, Namco Museum came out for the original PlayStation. I loved it! Practically perfect ports of Defender, Stargate (well, Defender II), Robotron, Joust, and Sinistar. The first arcade compilation I ever purchased was Williams Arcade's Greatest Hits for the Super Nintendo. Home of MAME Artwork and other Emulation Goodies
